Line of Sight official artwork Not yet measured

Line of Sight — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: BlackSpot Entertainment · Released: Jan 31, 2017 · Genres: Action, Free To Play, Indie, Massively Multiplayer
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Line of Sight

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows 7Windows 7 64bit
ProcessorDual Core 2.0GHz from Intel or AMD 2.0GHzDual Core 2.6 from Intel or AMD 2.6GHz
Memory2 GB RAM4 GB RAM
GraphicsNVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600NVIDIA 460 GTX, ATI/AMD Radeon HD6850
DirectXVersion 9.0cVersion 9.0c
NetworkBroadband Internet connectionBroadband Internet connection
Storage8 GB available space8 GB available space

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Line of Sight.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.