L.A. Noire official artwork Not yet measured

L.A. Noire — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Team Bondi, Rockstar Leeds · Publisher: Rockstar Games · Released: Nov 8, 2011 · Genres: Adventure, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)

System requirements — L.A. Noire

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)
OSWindows 10 64-Bit
ProcessorIntel CPUs - Dual Core 2.2 GHz to Quad Core 3.2GHz; AMD CPUS - Dual Core 2.4Ghz to Quad Core 3.2Ghz
Memory2GB to 8GB
Hard Drive16GB Available
GraphicsNVIDIA GeForce 8600 GT 512MB to NVIDIA GeForce GTX 580 1536MB or Radeon HD3000 512MB to Radeon HD 6850 1024MB
Sound Card100% DirectX 9 compatible

Hardware demand level

Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for L.A. Noire.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.