Kingdoms and Castles official artwork Not yet measured

Kingdoms and Castles — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Lion Shield, LLC · Released: Jul 20, 2017 · Genres: Indie, Simulation, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Kingdoms and Castles

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Microsoft Windows XP/Vista/7/8/8.1 (64-bit)Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
ProcessorIntel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHzIntel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz
Memory4 GB RAM4 GB RAM
GraphicsnVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
DirectXVersion 11—
Storage1 GB available space1 GB available space

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (GTX 660). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Kingdoms and Castles.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.