Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Ultra preset, upscaling disabled. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Gamers Nexus at its Medium CPU-isolation preset.
Strong GPU limit
Expected frame rate: 108–108 fps (measured range across sources).
The GPU side is lower by about 58.1% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~108 fps), and the gap to the faster side is (256 − 108) ÷ 256 ≈ 58.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 74–74 fps (measured range across sources).
The GPU side is lower by about 71.3% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~74 fps), and the gap to the faster side is (256 − 74) ÷ 256 ≈ 71.3% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 38–38 fps (measured range across sources).
The GPU side is lower by about 85.1% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~38 fps), and the gap to the faster side is (256 − 38) ÷ 256 ≈ 85.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
No GPU measured in this game at 1440p fully clears this CPU - the strongest measured option:
Full data: Kingdom Come: Deliverance II benchmarks · how verdicts are computed.