Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Ultra preset, upscaling disabled. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Gamers Nexus at its Medium CPU-isolation preset.
Mild GPU limit
Expected frame rate: 172–172 fps (measured range across sources).
The GPU side is lower by about 32.0% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~172 fps), and the gap to the faster side is (253 − 172) ÷ 253 ≈ 32.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 124–124 fps (measured range across sources).
The GPU side is lower by about 50.9% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~124 fps), and the gap to the faster side is (253 − 124) ÷ 253 ≈ 50.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 68–68 fps (measured range across sources).
The GPU side is lower by about 73.1% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~68 fps), and the gap to the faster side is (253 − 68) ÷ 253 ≈ 73.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
No GPU measured in this game at 1440p fully clears this CPU - the strongest measured option:
Full data: Kingdom Come: Deliverance II benchmarks · how verdicts are computed.