Just Cause 3 official artwork Not yet measured

Just Cause 3 — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Avalanche Studios · Publisher: Square Enix · Released: Nov 30, 2015 · Genres: Action, Adventure
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Just Cause 3

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Vista SP2 / Windows 7.1 SP1 / Windows 8.1 (64-bit Operating System Required)Vista SP2 / Windows 7.1 SP1 / Windows 8.1 (64-bit Operating System Required)
ProcessorIntel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHzIntel Core i7-3770, 3.4 GHz / AMD FX-8350, 4.0 GHz
Memory8 GB RAM8 GB RAM
GraphicsNVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)NVIDIA GeForce GTX 780 (3GB) / AMD R9 290 (4GB)
Storage54 GB available space54 GB available space

Hardware demand level

Moderate — estimated from the graphics card named in the recommended requirements above (GTX 780). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Just Cause 3.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.