Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Playdead · Released: Jul 7, 2016 · Genres: Action, Adventure, Indie
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS | Windows 10 (64-bit OS required) | Windows 10 or later (64-bit OS required) |
| Processor | Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz | Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz |
| Memory | 4 GB RAM | 8 GB RAM |
| Graphics | NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent | NVIDIA GTX 660, Radeon R9-270 |
| DirectX | Version 9.0c | Version 11 |
| Storage | 3 GB available space | 3 GB available space |
| Sound Card | 100% DirectX 9.0c compatible sound card | 100% DirectX 9.0c compatible sound card |
Low — estimated from the graphics card named in the recommended requirements above (GTX 660). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Inside.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.