Humankind official artwork Not yet measured

Humankind — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: AMPLITUDE Studios · Released: Aug 17, 2021 · Genres: Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Humankind

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
NotesRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OS *Windows 7, 64-bitWindows 7, 64-bit
ProcessorIntel i5 4th generation / AMD FX-8300Intel i5 6th generation (or better) / AMD Ryzen 5 1600 (or better)
Memory8 GB RAM8 GB RAM
GraphicsNVIDIA GTX 770 / AMD R9 290NVIDIA GTX 1060 (or better) / AMD RX 5500-XT (or better)
DirectXVersion 11Version 11
Storage25 GB available space25 GB available space

Hardware demand level

Moderate — estimated from the graphics card named in the recommended requirements above (GTX 1060). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Humankind.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.