Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Dennaton Games · Publisher: Devolver Digital · Released: Oct 23, 2012 · Genres: Action, Indie
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS * | Microsoft® Windows® XP / Vista / 7 | Microsoft® Windows® XP / Vista / 7 |
| Processor | 1.2GHz processor | 1.4GHz processor or faster |
| Memory | 512 MB RAM | 1 GB RAM |
| Graphics | DirectX 8-compatible graphics card with at least 32MB of video memory | DirectX 8-compatible graphics card with at least 32MB of video memory |
| DirectX® | 9.0c | 9.0c |
| Hard Drive | 250 MB HD space | 250 MB HD space |
| Additional | Microsoft Xbox 360 Controller or Direct Input compatible controller, OpenGL 2.x or better highly recommended. | Microsoft Xbox 360 Controller or Direct Input compatible controller |
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Hotline Miami.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.