Halo: The Master Chief Collection official artwork Not yet measured

Halo: The Master Chief Collection — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: 343 Industries, Splash Damage, Ruffian Games, Bungie, Saber Interactive · Publisher: Xbox Game Studios · Released: Dec 3, 2019 · Genres: Action
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Halo: The Master Chief Collection

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
NotesRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OS *Windows 7—
ProcessorAMD Phenom II X4 960T ; Intel i3550—
GraphicsAMD HD 6850 ; NVIDIA GeForce GTS 450—
DirectXVersion 11—
NetworkBroadband Internet connection—
Storage43 GB available space—
Additional NotesDirect3D feature Level 11.1—

Hardware demand level

Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Halo: The Master Chief Collection.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.