Guilty Gear -Strive- official artwork Not yet measured

Guilty Gear -Strive- — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Arc System Works · Released: Jun 11, 2021 · Genres: Action
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Guilty Gear -Strive-

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows 8/10 (64-bit OS required)Windows 8/10 (64-bit OS required)
ProcessorAMD FX-4350, 4.2 GHz / Intel Core i5-3450, 3.10 GHzIntel Core i7-3770, 3.40 GHz
Memory4 GB RAM8 GB RAM
GraphicsRadeon HD 6870, 1 GB / GeForce GTX 650 Ti, 1 GBGeForce GTX 660
DirectXVersion 11Version 11
NetworkBroadband Internet connectionBroadband Internet connection
Storage26 GB available space30 GB available space
Sound CardDirectX compatible soundcard or onboard chipsetDirectX compatible soundcard or onboard chipset

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (GTX 660). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Guilty Gear -Strive-.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.