Glass Masquerade official artwork Not yet measured

Glass Masquerade — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Onyx Lute · Released: Nov 18, 2016 · Genres: Casual, Indie
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)

System requirements — Glass Masquerade

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows 7 (or higher)Windows 7 (or higher)
Processor1.6GHz CPU2.0GHz CPU or higher
Memory1 GB RAM2 GB RAM
GraphicsIntel HD4000, AMD HD 6550D (or higier), 256Mb video memoryNvidia GTX 650, AMD HD7850 (or higher), 1GB video memory
Storage500 MB available space500 MB available space

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (HD 7850). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Glass Masquerade.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.