Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Square Enix · Released: May 12, 2016 · Genres: RPG
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS * | Windows Vista or later | Windows Vista or later |
| Processor | 2GHz Dual Core CPU | 2.4GHz quad-core CPU |
| Memory | 1 GB RAM | 2 GB RAM |
| Graphics | NVIDIA Geforce 9600GT VRAM 512MB or later / ATI Radeon HD 2600XT VRAM 512MB or later | NVIDIA Geforce GTX 450 / AMD Radeon HD 5750 with 512MB |
| Storage | 37 GB available space | 40 GB available space |
| Sound Card | DirectX Compatible Sound Card | DirectX Compatible Sound Card |
Low — estimated from the graphics card named in the minimum requirements above (an older GeForce card). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for FINAL FANTASY X/X-2 HD Remaster.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.