Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Fenris Creations · Released: Dec 15, 2010 · Genres: Action, Massively Multiplayer, RPG, Strategy, Free To Play
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS | Windows 10 64-bit | Windows 11 |
| Processor | Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz) | Intel i7-7700 or AMD Ryzen 7 1700 @ 3.6 GHz or greater |
| Memory | 4 GB or higher | 16 GB or greater |
| Video | AMD Radeon 5450 or NVIDIA GeForce 420 or better with at least 1024 MB VRAM | NVIDIA Geforce GTX 1060, AMD Radeon RX 580 or better with at least 4 GB VRAM |
Moderate — estimated from the graphics card named in the recommended requirements above (GTX 1060). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for EVE Online.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.