Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Fancy Games, Blackbird Interactive · Publisher: Secret Mode · Released: Oct 23, 2025 · Genres: Action, Indie
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS | Windows 10/11 64-bit | Windows 11 64-bit |
| Processor | Quad-core Intel or AMD 2.5 GHz or superior | Intel Core i5-10400 / AMD Ryzen 5 3600 |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | Any DirectX 11 or 12 compatible card | NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 |
| DirectX | Version 11 | Version 11 |
| Storage | 25 GB available space | 25 GB available space |
| Sound Card | Any | — |
| Notes | Additional Notes: | — |
High — estimated from the graphics card named in the recommended requirements above (RTX 2060). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Escape the Backrooms.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.