Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Highest settings (TechPowerUp RTX 5090 review suite), framerate cap removed - the shipped game caps at 60 fps. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 4090, framerate cap removed.
Balanced pairing
Expected frame rate: 132–132 fps (measured range across sources).
The CPU ceiling and the GPU's delivered rate sit within 9.9% of each other — neither part wastes much of the other. The gap is measured between the two figures above: (faster − slower) ÷ faster.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Mild GPU limit
Expected frame rate: 110–110 fps (measured range across sources).
The GPU side is lower by about 17.2% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~110 fps), and the gap to the faster side is (132 − 110) ÷ 132 ≈ 17.2% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 62–62 fps (measured range across sources).
The GPU side is lower by about 53.3% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~62 fps), and the gap to the faster side is (132 − 62) ÷ 132 ≈ 53.3% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
GPUs measured in this game at 1440p that clear this CPU:
Full data: Elden Ring benchmarks · how verdicts are computed.