Neither a measured verdict nor a direct benchmark covers every figure on this page, so the pair figures below are labelled estimates: calculated from this game's measured results (the measured CPU ceilings and GPU results on the Elden Ring benchmarks page), each with its confidence level and the measured parts it is interpolated between. Estimates are badged and styled differently from measured verdicts, and are never presented as measurements. Settings: Highest settings (TechPowerUp RTX 5090 review suite), framerate cap removed - the shipped game caps at 60 fps. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 4090, framerate cap removed.
Estimated: Balanced pairing
Estimated frame rate: ~127–150 fps (calculated range, not a measured one).
On the estimated figures, the CPU ceiling and the GPU's delivered rate sit within 3.7% of each other — neither part wastes much of the other. The gap is calculated between the two figures above: (faster − slower) ÷ faster.
That range justifies a 144 Hz monitor in this game.
Estimate — calculated from 16 measured results in this game, not a direct measurement. Confidence: MEDIUM. The GPU figure is interpolated between RTX 5060 and RTX 5060 Ti 8GB — the nearest measured GPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
Estimated: Mild GPU limit
Estimated frame rate: ~93–119 fps (calculated range, not a measured one).
On the estimated figures, the GPU side is lower by about 29.2% in this game at 1440p. The math, from the two figures above: the pair runs at the lower one (~106 fps), and the gap to the faster side is (150 − 106) ÷ 150 ≈ 29.2% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Estimate — calculated from 16 measured results in this game, not a direct measurement. Confidence: MEDIUM. The GPU figure is interpolated between RTX 5060 and RTX 5060 Ti 8GB — the nearest measured GPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
Estimated: Strong GPU limit
Estimated frame rate: ~48–76 fps (calculated range, not a measured one).
On the estimated figures, the GPU side is lower by about 58.6% in this game at 4K. The math, from the two figures above: the pair runs at the lower one (~62 fps), and the gap to the faster side is (150 − 62) ÷ 150 ≈ 58.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Estimate — calculated from 16 measured results in this game, not a direct measurement. Confidence: MEDIUM. The GPU figure is interpolated between RTX 5060 Ti 8GB and RTX 5060 Ti 16GB — the nearest measured GPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
GPUs measured in this game at 1440p that clear this CPU:
The pairing figure these options are compared against is the estimate in the card above; every option listed is a measured part.
Full data: Elden Ring benchmarks · how verdicts are computed.