Core i5-13600K + RTX 5070 Ti in Elden Ring

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Highest settings (TechPowerUp RTX 5090 review suite), framerate cap removed - the shipped game caps at 60 fps. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 4090, framerate cap removed.

1080p150–150 fps · Mild CPU limit1440p150–150 fps · Mild CPU limit4K108–108 fps · Mild GPU limit

1080p

Mild CPU limit

Expected frame rate: 150–150 fps (measured range across sources).

CPU Core i5-13600Kceiling ~150 fps on its own
GPU RTX 5070 Tidelivers ~194 fps in this game at 1080p

The CPU side is lower by about 22.8% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~150 fps), and the gap to the faster side is (194 − 150) ÷ 194 ≈ 22.8% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range justifies a 144 Hz monitor in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Mild CPU limit

Expected frame rate: 150–150 fps (measured range across sources).

CPU Core i5-13600Kceiling ~150 fps on its own
GPU RTX 5070 Tidelivers ~176 fps in this game at 1440p

The CPU side is lower by about 15.0% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~150 fps), and the gap to the faster side is (176 − 150) ÷ 176 ≈ 15.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range justifies a 144 Hz monitor in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Mild GPU limit

Expected frame rate: 108–108 fps (measured range across sources).

CPU Core i5-13600Kceiling ~150 fps on its own
GPU RTX 5070 Tidelivers ~108 fps in this game at 4K

The GPU side is lower by about 27.9% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~108 fps), and the gap to the faster side is (150 − 108) ÷ 150 ≈ 27.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

CPUs measured in this game that clear this GPU:

This pair in other games

Sources for Elden Ring

Full data: Elden Ring benchmarks · how verdicts are computed.