eFootball official artwork Not yet measured

eFootball — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: KONAMI · Released: Sep 29, 2021 · Genres: Simulation, Sports, Free To Play
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — eFootball

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
NotesRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OSWindows 11 - 64bitWindows 11 - 64bit
ProcessorIntel Core i5-2300, / AMD FX-4350Intel Core i5-7600 / AMD Ryzen 5 1600
Memory8 GB RAM8 GB RAM
GraphicsGeForce GTX 660 Ti / Radeon HD 7790GeForce GTX 1060 / AMD Radeon RX 590
NetworkBroadband Internet connectionBroadband Internet connection
Storage70 GB available space70 GB available space

Hardware demand level

Moderate — estimated from the graphics card named in the recommended requirements above (GTX 1060). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for eFootball.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.