eFootball PES 2020 official artwork Not yet measured

eFootball PES 2020 — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Konami Digital Entertainment · Released: Sep 10, 2019 · Genres: Sports
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — eFootball PES 2020

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
NotesRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
OS *Windows 7 SP1/8.1/10 - 64bit—
ProcessorIntel Core i5-3470 / AMD FX 4350Intel Core i7-3770 / AMD FX 8350
Memory4 GB RAM8 GB RAM
GraphicsNVIDIA GTX 670 / AMD Radeon HD 7870NVIDIA GTX 760 / AMD Radeon R9 270X
DirectXVersion 11Version 11
Storage40 GB available space40 GB available space
Additional NotesResolution 1280 x 720Resolution 1920 x 1080
OS—Windows 10 - 64bit

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (GTX 760). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for eFootball PES 2020.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.