Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Standing Stone Games · Publisher: Daybreak Game Company LLC · Released: Jun 25, 2012 · Genres: Action, Adventure, Massively Multiplayer, RPG, Free To Play
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS * | Windows 7 (64bit recommended for high resolution) | — |
| Processor | Core 2 Duo / AMD Athlon II or better | Core i7 / AMD FX-8100 or better |
| Memory | 2GB | 4GB minimum |
| Hard Disk Space | 32GB for high resolution* | 32GB for high resolution |
| Video Card | GeForce 7XXX / ATI Radeon HD 3000 series with 512MB or more of dedicated video memory | Nvidia Geforce 8XXX / AMD Radeon HD 6### series or newer with 1GB or more of dedicated video memory |
| DirectX® | 9.0c | 9.0c |
| Internet Connection | Cable or DSL Connection | Cable or better |
| OS | — | Windows 10 |
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Dungeons & Dragons Online.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.