Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Ultra preset, raster, no ray tracing, no upscaling, no frame generation. CPU ceiling measured at 1080p, flagship GPU (RTX 5090 FE / RTX 4090) - Tom's Hardware CPU reviews at Ultra preset; Ryzen 5 5600X from Gamers Nexus at its High CPU-isolation preset.
Mild GPU limit
Expected frame rate: 117–117 fps (measured range across sources).
The GPU side is lower by about 17.0% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~117 fps), and the gap to the faster side is (141 − 117) ÷ 141 ≈ 17.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 77–77 fps (measured range across sources).
The GPU side is lower by about 45.1% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~77 fps), and the gap to the faster side is (141 − 77) ÷ 141 ≈ 45.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 35–35 fps (measured range across sources).
The GPU side is lower by about 74.9% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~35 fps), and the gap to the faster side is (141 − 35) ÷ 141 ≈ 74.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
GPUs measured in this game at 1440p that clear this CPU:
Full data: Cyberpunk 2077 benchmarks · how verdicts are computed.