Ryzen 7 9850X3D + RTX 5060 in Cyberpunk 2077

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Ultra preset, raster, no ray tracing, no upscaling, no frame generation. CPU ceiling measured at 1080p, flagship GPU (RTX 5090 FE / RTX 4090) - Tom's Hardware CPU reviews at Ultra preset; Ryzen 5 5600X from Gamers Nexus at its High CPU-isolation preset.

1080p102–102 fps · Mild GPU limit1440p62–62 fps · Strong GPU limit4K28–28 fps · Strong GPU limit

1080p

Mild GPU limit

Expected frame rate: 102–102 fps (measured range across sources).

CPU Ryzen 7 9850X3Dceiling ~148 fps on its own
GPU RTX 5060delivers ~102 fps in this game at 1080p

The GPU side is lower by about 31.0% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~102 fps), and the gap to the faster side is (148 − 102) ÷ 148 ≈ 31.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Strong GPU limit

Expected frame rate: 62–62 fps (measured range across sources).

CPU Ryzen 7 9850X3Dceiling ~148 fps on its own
GPU RTX 5060delivers ~62 fps in this game at 1440p

The GPU side is lower by about 58.1% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~62 fps), and the gap to the faster side is (148 − 62) ÷ 148 ≈ 58.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 28–28 fps (measured range across sources).

CPU Ryzen 7 9850X3Dceiling ~148 fps on its own
GPU RTX 5060delivers ~28 fps in this game at 4K

The GPU side is lower by about 81.0% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~28 fps), and the gap to the faster side is (148 − 28) ÷ 148 ≈ 81.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

GPUs measured in this game at 1440p that clear this CPU:

This pair in other games

Sources for Cyberpunk 2077

Full data: Cyberpunk 2077 benchmarks · how verdicts are computed.