Ryzen 7 5700X3D + RTX 5060 Ti 8GB in Cyberpunk 2077

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Ultra preset, raster, no ray tracing, no upscaling, no frame generation. CPU ceiling measured at 1080p, flagship GPU (RTX 5090 FE / RTX 4090) - Tom's Hardware CPU reviews at Ultra preset; Ryzen 5 5600X from Gamers Nexus at its High CPU-isolation preset.

1080p92–92 fps · Mild CPU limit1440p77–77 fps · Mild GPU limit4K35–35 fps · Strong GPU limit

1080p

Mild CPU limit

Expected frame rate: 92–92 fps (measured range across sources).

CPU Ryzen 7 5700X3Dceiling ~92 fps on its own
GPU RTX 5060 Ti 8GBdelivers ~117 fps in this game at 1080p

The CPU side is lower by about 20.7% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~92 fps), and the gap to the faster side is (117 − 92) ÷ 117 ≈ 20.7% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Mild GPU limit

Expected frame rate: 77–77 fps (measured range across sources).

CPU Ryzen 7 5700X3Dceiling ~92 fps on its own
GPU RTX 5060 Ti 8GBdelivers ~77 fps in this game at 1440p

The GPU side is lower by about 16.5% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~77 fps), and the gap to the faster side is (92 − 77) ÷ 92 ≈ 16.5% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 35–35 fps (measured range across sources).

CPU Ryzen 7 5700X3Dceiling ~92 fps on its own
GPU RTX 5060 Ti 8GBdelivers ~35 fps in this game at 4K

The GPU side is lower by about 61.8% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~35 fps), and the gap to the faster side is (92 − 35) ÷ 92 ≈ 61.8% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

GPUs measured in this game at 1440p that clear this CPU:

This pair in other games

Sources for Cyberpunk 2077

Full data: Cyberpunk 2077 benchmarks · how verdicts are computed.