Neither a measured verdict nor a direct benchmark covers every figure on this page, so the pair figures below are labelled estimates: calculated from this game's measured results (the measured CPU ceilings and GPU results on the Cyberpunk 2077 benchmarks page), each with its confidence level and the measured parts it is interpolated between. Estimates are badged and styled differently from measured verdicts, and are never presented as measurements. Settings: Ultra preset, raster, no ray tracing, no upscaling, no frame generation. CPU ceiling measured at 1080p, flagship GPU (RTX 5090 FE / RTX 4090) - Tom's Hardware CPU reviews at Ultra preset; Ryzen 5 5600X from Gamers Nexus at its High CPU-isolation preset.
Estimated: Strong CPU limit
Estimated frame rate: ~99–99 fps (calculated range, not a measured one).
On the estimated figures, the CPU side is lower by about 47.4% in this game at 1080p. The math, from the two figures above: the pair runs at the lower one (~99 fps), and the gap to the faster side is (187 − 99) ÷ 187 ≈ 47.4% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Estimate — calculated from 37 measured results in this game, not a direct measurement. Confidence: HIGH. The GPU figure is interpolated between Radeon RX 7900 XTX and RTX 5080 — the nearest measured GPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
Estimated: Mild CPU limit
Estimated frame rate: ~93–99 fps (calculated range, not a measured one).
On the estimated figures, the CPU side is lower by about 17.6% in this game at 1440p. The math, from the two figures above: the pair runs at the lower one (~99 fps), and the gap to the faster side is (120 − 99) ÷ 120 ≈ 17.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Estimate — calculated from 16 measured results in this game, not a direct measurement. Confidence: LOW. The GPU figure is interpolated between RTX 5070 Ti and RTX 5080 — the nearest measured GPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
Estimated: Strong GPU limit
Estimated frame rate: ~52–66 fps (calculated range, not a measured one).
On the estimated figures, the GPU side is lower by about 40.6% in this game at 4K. The math, from the two figures above: the pair runs at the lower one (~59 fps), and the gap to the faster side is (99 − 59) ÷ 99 ≈ 40.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Estimate — calculated from 37 measured results in this game, not a direct measurement. Confidence: HIGH. The GPU figure is interpolated between GeForce RTX 4080 and RTX 5070 Ti — the nearest measured GPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
No CPU measured in this game fully clears this GPU - the strongest measured option:
The pairing figure these options are compared against is the estimate in the card above; every option listed is a measured part.
Full data: Cyberpunk 2077 benchmarks · how verdicts are computed.