Figures below come in two kinds, always labelled. Measured verdicts combine the CPU's measured frame-rate ceiling with the frame rate the GPU was measured delivering in this game. Estimates cover parts reviewers have not measured in this game: they are calculated from this game's measured results, badged as estimates, and never mixed into the measured figures. Settings: Ultra preset, raster, no ray tracing, no upscaling, no frame generation. CPU ceiling measured at 1080p, flagship GPU (RTX 5090 FE / RTX 4090) - Tom's Hardware CPU reviews at Ultra preset; Ryzen 5 5600X from Gamers Nexus at its High CPU-isolation preset.
Balanced pairing
Expected frame rate: 127–127 fps (measured range across sources).
The CPU ceiling and the GPU's delivered rate sit within 2.4% of each other — neither part wastes much of the other. The gap is measured between the two figures above: (faster − slower) ÷ faster.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Estimated: Strong GPU limit
Estimated frame rate: ~53–84 fps (calculated range, not a measured one).
On the estimated figures, the GPU side is lower by about 46.1% in this game at 1440p. The math, from the two figures above: the pair runs at the lower one (~68 fps), and the gap to the faster side is (127 − 68) ÷ 127 ≈ 46.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Estimate — calculated from 16 measured results in this game, not a direct measurement. Confidence: MEDIUM. The GPU figure is interpolated between RX 7700 XT and RTX 4070 — the nearest measured GPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
Strong GPU limit
Expected frame rate: 40–40 fps (measured range across sources).
The GPU side is lower by about 68.5% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~40 fps), and the gap to the faster side is (127 − 40) ÷ 127 ≈ 68.5% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Full data: Cyberpunk 2077 benchmarks · how verdicts are computed.