Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Ultra preset, raster, no ray tracing, no upscaling, no frame generation. CPU ceiling measured at 1080p, flagship GPU (RTX 5090 FE / RTX 4090) - Tom's Hardware CPU reviews at Ultra preset; Ryzen 5 5600X from Gamers Nexus at its High CPU-isolation preset.
Strong GPU limit
Expected frame rate: 57–57 fps (measured range across sources).
The GPU side is lower by about 55.1% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~57 fps), and the gap to the faster side is (127 − 57) ÷ 127 ≈ 55.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
CPU-only figure: with a flagship GPU installed, Ryzen 5 5600X tops out at ~127 fps in this game (measured CPU ceiling — it applies at every resolution). Radeon RX 6600 has no measurement and no supported estimate at 1440p in this game, so there is no pair figure at this resolution.
Strong GPU limit
Expected frame rate: 15–15 fps (measured range across sources).
The GPU side is lower by about 88.2% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~15 fps), and the gap to the faster side is (127 − 15) ÷ 127 ≈ 88.2% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
GPUs measured in this game at 1080p that clear this CPU:
Full data: Cyberpunk 2077 benchmarks · how verdicts are computed.