Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Ultra preset, raster, no ray tracing, no upscaling, no frame generation. CPU ceiling measured at 1080p, flagship GPU (RTX 5090 FE / RTX 4090) - Tom's Hardware CPU reviews at Ultra preset; Ryzen 5 5600X from Gamers Nexus at its High CPU-isolation preset.
Mild CPU limit
Expected frame rate: 127–127 fps (measured range across sources).
The CPU side is lower by about 32.9% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~127 fps), and the gap to the faster side is (189 − 127) ÷ 189 ≈ 32.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Balanced pairing
Expected frame rate: 108–127 fps (measured range across sources).
The CPU ceiling and the GPU's delivered rate sit within 6.9% of each other — neither part wastes much of the other. The gap is measured between the two figures above: (faster − slower) ÷ faster.
That range justifies a 144 Hz monitor in this game.
Confidence: LOW — based on 3 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 59–59 fps (measured range across sources).
The GPU side is lower by about 53.5% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~59 fps), and the gap to the faster side is (127 − 59) ÷ 127 ≈ 53.5% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Full data: Cyberpunk 2077 benchmarks · how verdicts are computed.