Figures below come in two kinds, always labelled. Measured verdicts combine the CPU's measured frame-rate ceiling with the frame rate the GPU was measured delivering in this game. Estimates cover parts reviewers have not measured in this game: they are calculated from this game's measured results, badged as estimates, and never mixed into the measured figures. Settings: Ultra preset, raster, no ray tracing, no upscaling, no frame generation. CPU ceiling measured at 1080p, flagship GPU (RTX 5090 FE / RTX 4090) - Tom's Hardware CPU reviews at Ultra preset; Ryzen 5 5600X from Gamers Nexus at its High CPU-isolation preset.
Estimated: Balanced pairing
Estimated frame rate: ~106–127 fps (calculated range, not a measured one).
On the estimated figures, the CPU ceiling and the GPU's delivered rate sit within 6.7% of each other — neither part wastes much of the other. The gap is calculated between the two figures above: (faster − slower) ÷ faster.
That range justifies a 144 Hz monitor in this game.
Estimate — calculated from 37 measured results in this game, not a direct measurement. Confidence: LOW. The GPU figure is anchored on Radeon RX 6950 XT, the measured part at the same point on our performance index. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
Strong GPU limit
Expected frame rate: 74–79 fps (measured range across sources).
The GPU side is lower by about 39.9% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~76 fps), and the gap to the faster side is (127 − 76) ÷ 127 ≈ 39.9% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 3 source measurements for these two parts.
Estimated: Strong GPU limit
Estimated frame rate: ~38–48 fps (calculated range, not a measured one).
On the estimated figures, the GPU side is lower by about 66.2% in this game at 4K. The math, from the two figures above: the pair runs at the lower one (~43 fps), and the gap to the faster side is (127 − 43) ÷ 127 ≈ 66.2% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Estimate — calculated from 37 measured results in this game, not a direct measurement. Confidence: HIGH. The GPU figure is interpolated between Radeon RX 7800 XT and RTX 5070 — the nearest measured GPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.
GPUs measured in this game at 1440p that clear this CPU:
Full data: Cyberpunk 2077 benchmarks · how verdicts are computed.