Core Ultra 9 285K + RTX 5060 Ti 8GB in Counter-Strike 2

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Highest settings (TechPowerUp RTX 5090 review suite), Ryzen 7 9800X3D. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090; Ryzen 5 5600X from Hardware Unboxed's AM4 revisit (Very High preset).

1080p311–311 fps · Strong GPU limit1440p205–205 fps · Strong GPU limit4K108–108 fps · Strong GPU limit

1080p

Strong GPU limit

Expected frame rate: 311–311 fps (measured range across sources).

CPU Core Ultra 9 285Kceiling ~600 fps on its own
GPU RTX 5060 Ti 8GBdelivers ~311 fps in this game at 1080p

The GPU side is lower by about 48.1% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~311 fps), and the gap to the faster side is (600 − 311) ÷ 600 ≈ 48.1% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Strong GPU limit

Expected frame rate: 205–205 fps (measured range across sources).

CPU Core Ultra 9 285Kceiling ~600 fps on its own
GPU RTX 5060 Ti 8GBdelivers ~205 fps in this game at 1440p

The GPU side is lower by about 65.8% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~205 fps), and the gap to the faster side is (600 − 205) ÷ 600 ≈ 65.8% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 108–108 fps (measured range across sources).

CPU Core Ultra 9 285Kceiling ~600 fps on its own
GPU RTX 5060 Ti 8GBdelivers ~108 fps in this game at 4K

The GPU side is lower by about 82.0% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~108 fps), and the gap to the faster side is (600 − 108) ÷ 600 ≈ 82.0% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

No GPU measured in this game at 1440p fully clears this CPU - the strongest measured option:

This pair in other games

Sources for Counter-Strike 2

Full data: Counter-Strike 2 benchmarks · how verdicts are computed.