Chivalry: Medieval Warfare official artwork Not yet measured

Chivalry: Medieval Warfare — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Torn Banner Studios · Released: Oct 16, 2012 · Genres: Action, Indie
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Chivalry: Medieval Warfare

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)
OS *Windows XP
ProcessorIntel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
Memory2 GB RAM
GraphicsATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
DirectX®9.0c
Hard Drive7 GB HD space
Other RequirementsBroadband Internet connection
Supported controls: Keyboard + Mouse, or Xbox 360 controller, Xbox One controller, or compatible XInput controller

Hardware demand level

Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Chivalry: Medieval Warfare.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.