Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Treyarch · Publisher: Activision · Released: Nov 18, 2008 · Genres: Action
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) |
|---|---|
| Supported OS | Windows XP/Vista/7 |
| Processor | Pentium 4 @ 3 GHz/AMD 64 3200+ |
| Memory | 512 MB (1 GB for Vista) |
| Hard Drive | 8 GB Free |
| DirectX version | DirectX 9.0c |
| Sound | on-board or better |
| Graphics Card | 256 MB (nVidia GeForce 6600/ATI Radeon X1600) |
Low — estimated from the graphics card named in the minimum requirements above (an older GeForce card). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Call of Duty: World at War.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.