Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Cyanide Studios · Publisher: Slitherine Ltd. · Released: Sep 5, 2017 · Genres: Sports, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) |
|---|---|
| OS * | WINDOWS VISTA/WINDOWS 7/WINDOWS 8/WINDOWS 10 |
| Processor | AMD/INTEL DUAL-CORE 2.5 GHZ |
| Memory | 3072 MB RAM |
| Graphics | 768 MB 100% DIRECTX 10 AND SHADERS 4.0 COMPATIBLE ATI RADEON HD 5670/NVIDIA GEFORCE GTX 260 OR HIGHER |
| Storage | 8 GB available space |
| Sound Card | DIRECTX COMPATIBLE |
| Additional Notes | INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION *WINDOWS XP NOT SUPPORTED |
Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Blood Bowl 2: Legendary Edition (Classic).
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.