Blood Bowl 2: Legendary Edition (Classic) official artwork Not yet measured

Blood Bowl 2: Legendary Edition (Classic) — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Cyanide Studios · Publisher: Slitherine Ltd. · Released: Sep 5, 2017 · Genres: Sports, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — Blood Bowl 2: Legendary Edition (Classic)

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)
OS *WINDOWS VISTA/WINDOWS 7/WINDOWS 8/WINDOWS 10
ProcessorAMD/INTEL DUAL-CORE 2.5 GHZ
Memory3072 MB RAM
Graphics768 MB 100% DIRECTX 10 AND SHADERS 4.0 COMPATIBLE ATI RADEON HD 5670/NVIDIA GEFORCE GTX 260 OR HIGHER
Storage8 GB available space
Sound CardDIRECTX COMPATIBLE
Additional NotesINTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION *WINDOWS XP NOT SUPPORTED

Hardware demand level

Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Blood Bowl 2: Legendary Edition (Classic).

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.