Blockade 3d official artwork Not yet measured

Blockade 3d — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Novalink · Released: Dec 19, 2014 · Genres: Action, Free To Play, Early Access
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)

System requirements — Blockade 3d

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows 7,8.1,10Windows 7,8.1,10
ProcessorPentium 4 2000MHzCore i5
Memory2048 MB RAM4096 MB RAM
GraphicsGeForce GT520GeForce GTX 1050Ti
DirectXVersion 9.0cVersion 11
NetworkBroadband Internet connectionBroadband Internet connection
Storage700 MB available space700 MB available space
Sound Cardanyany

Hardware demand level

Low — estimated from the graphics card named in the recommended requirements above (GTX 1050 Ti). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Blockade 3d.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.