Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: VALOFE, NS STUDIO · Publisher: VALOFE · Released: Jun 26, 2019 · Genres: Action, Free To Play
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS | Windows 10 64bit | Windows 10 64bit |
| Processor | CORE2 DUO 2.2GHZ / AMD Athlon 64 X2 2.66GHz | CORE i3-4170 / AMD FX-8300 |
| Memory | 6 GB RAM | 8 GB RAM |
| Graphics | NVIDIA GEFORCE 8600 OR GT630 / RADEON HD 6750 | NVIDIA GTX 760 or AMD Radeon HD 7950 |
| DirectX | Version 9.0 | Version 9.0 |
| Network | Broadband Internet connection | Broadband Internet connection |
| Storage | 8 GB available space | 8 GB available space |
Low — estimated from the graphics card named in the recommended requirements above (GTX 760). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Black Squad.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.