BioShock Infinite official artwork Not yet measured

BioShock Infinite — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Irrational Games, Virtual Programming (Linux) · Publisher: 2K · Released: Mar 25, 2013 · Genres: Action
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — BioShock Infinite

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows Vista Service Pack 2 32-bitWindows 7 Service Pack 1 64-bit
ProcessorIntel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHzQuad Core Processor
Memory2GB4GB
Hard Disk Space20 GB free30 GB free
Video CardDirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated GraphicsDirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory512 MB1024 MB
SoundDirectX CompatibleDirectX Compatible

Hardware demand level

Low — estimated from the graphics card named in the minimum requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for BioShock Infinite.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.