Beat Saber official artwork Not yet measured

Beat Saber — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: Beat Games · Released: May 21, 2019 · Genres: Indie
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)

System requirements — Beat Saber

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OSWindows 10/11 (64bit)Windows 10/11 (64bit)
ProcessorIntel Core i5 Sandy Bridge or equivalentIntel Core i7 Skylake or equivalent
Memory4 GB RAM8 GB RAM
GraphicsNvidia GTX 960 or equivalentNvidia GTX 1060 or equivalent
DirectXVersion 11Version 12
Storage200 MB available space200 MB available space
VR SupportSteamVR—

Hardware demand level

Moderate — estimated from the graphics card named in the recommended requirements above (GTX 1060). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Beat Saber.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.