Not yet measured
This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.
Developer: Shining Rock Software LLC · Released: Feb 18, 2014 · Genres: Indie, Simulation, Strategy
Game facts and system requirements are as published on Steam (checked 4 November 2026).
On Steam: the store page — the publisher's listing, with trailers and screenshots. (Steam has no affiliate program; this link earns us nothing.)
As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.
| Component | Minimum (Steam) | Recommended (Steam) |
|---|---|---|
| OS * | Win XP SP3 / Vista / Windows 7 / Windows 8 | Windows 7 / Windows 8 |
| Processor | 2 GHz Intel Dual Core processor | Intel Core i5 processor (or greater) |
| Memory | 512 MB RAM | 512 MB RAM |
| Graphics | 512 MB DirectX 9.0c compatible card (shader model 2) | 512 MB DirectX 10 compatible card |
| DirectX | Version 9.0c | Version 11 |
| Storage | 250 MB available space | 250 MB available space |
| Sound Card | Any | Any |
Low — estimated from the graphics card named in the recommended requirements above (integrated graphics). The demand level classifies the publisher's published requirements only; it is not a benchmark result and predicts no frame rate.
Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for Banished.
Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.