Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Ultra preset, DX11, native rendering, no upscaling, no frame generation. CPU ceiling measured at 1080p, Medium preset (reviewers' CPU-isolation method), flagship GPU, Act III.
Strong GPU limit
Expected frame rate: 84–84 fps (measured range across sources).
The GPU side is lower by about 50.3%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 61–61 fps (measured range across sources).
The GPU side is lower by about 63.7%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 35–47 fps (measured range across sources).
The GPU side is lower by about 75.8%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 3 source measurements for these two parts.
GPUs measured in this game at 1440p that clear this CPU:
Full data: Baldur's Gate 3 benchmarks · how verdicts are computed.