Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Ultra preset, DX11, native rendering, no upscaling, no frame generation. CPU ceiling measured at 1080p, Medium preset (reviewers' CPU-isolation method), flagship GPU, Act III.
Mild CPU limit
Expected frame rate: 165–165 fps (measured range across sources).
The CPU side is lower by about 23.8%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Balanced pairing
Expected frame rate: 165–165 fps (measured range across sources).
The two measured ceilings sit within 11.3% of each other — neither part wastes much of the other.
That range feeds a 165 Hz or faster monitor — this is high-refresh territory in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Mild GPU limit
Expected frame rate: 112–126 fps (measured range across sources).
The GPU side is lower by about 27.7%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 3 source measurements for these two parts.
Full data: Baldur's Gate 3 benchmarks · how verdicts are computed.