Ryzen 5 7600 + RTX 5060 Ti 8GB in Baldur's Gate 3

Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Ultra preset, DX11, native rendering, no upscaling, no frame generation. CPU ceiling measured at 1080p, Medium preset (reviewers' CPU-isolation method), flagship GPU, Act III.

1080p84–84 fps · Strong CPU limit1440p84–84 fps · Mild CPU limit4K54–54 fps · Strong GPU limit

1080p

Strong CPU limit

Expected frame rate: 84–84 fps (measured range across sources).

CPU Ryzen 5 7600ceiling ~84 fps on its own
GPU RTX 5060 Ti 8GBdelivers ~142 fps in this game at 1080p

The CPU side is lower by about 40.6% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~84 fps), and the gap to the faster side is (142 − 84) ÷ 142 ≈ 40.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

1440p

Mild CPU limit

Expected frame rate: 84–84 fps (measured range across sources).

CPU Ryzen 5 7600ceiling ~84 fps on its own
GPU RTX 5060 Ti 8GBdelivers ~104 fps in this game at 1440p

The CPU side is lower by about 18.8% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~84 fps), and the gap to the faster side is (104 − 84) ÷ 104 ≈ 18.8% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

4K

Strong GPU limit

Expected frame rate: 54–54 fps (measured range across sources).

CPU Ryzen 5 7600ceiling ~84 fps on its own
GPU RTX 5060 Ti 8GBdelivers ~54 fps in this game at 4K

The GPU side is lower by about 36.4% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~54 fps), and the gap to the faster side is (84 − 54) ÷ 84 ≈ 36.4% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.

That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.

Confidence: MEDIUM — based on 2 source measurements for these two parts.

CPUs measured in this game that clear this GPU:

This pair in other games

Sources for Baldur's Gate 3

Full data: Baldur's Gate 3 benchmarks · how verdicts are computed.