Core i9 11900K + RX 7900 XT in Baldur's Gate 3

Neither a measured verdict nor a direct benchmark covers every figure on this page, so the pair figures below are labelled estimates: calculated from this game's measured results (the measured CPU ceilings and GPU results on the Baldur's Gate 3 benchmarks page), each with its confidence level and the measured parts it is interpolated between. Estimates are badged and styled differently from measured verdicts, and are never presented as measurements. Settings: Ultra preset, DX11, native rendering, no upscaling, no frame generation. CPU ceiling measured at 1080p, Medium preset (reviewers' CPU-isolation method), flagship GPU, Act III.

1080p~76–168 fps · estimate1440p~76–157 fps · estimate4K~76–123 fps · estimate

1080p Estimate — not a measurement

Estimated: Strong CPU limit

Estimated frame rate: ~76–168 fps (calculated range, not a measured one).

CPU Core i9 11900Kestimated ceiling ~76–168 fps
GPU RX 7900 XTdelivers ~192 fps in this game at 1080p (measured)

On the estimated figures, the CPU side is lower by about 36.6% in this game at 1080p. The math, from the two figures above: the pair runs at the lower one (~122 fps), and the gap to the faster side is (192 − 122) ÷ 192 ≈ 36.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.

That range justifies a 144 Hz monitor in this game.

Estimate — calculated from 22 measured results in this game, not a direct measurement. Confidence: LOW. The CPU figure is interpolated between Ryzen 7 5700X3D and Ryzen 7 5800X3D — the nearest measured CPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.

1440p Estimate — not a measurement

Estimated: Mild CPU limit

Estimated frame rate: ~76–157 fps (calculated range, not a measured one).

CPU Core i9 11900Kestimated ceiling ~76–168 fps
GPU RX 7900 XTdelivers ~157 fps in this game at 1440p (measured)

On the estimated figures, the CPU side is lower by about 22.6% in this game at 1440p. The math, from the two figures above: the pair runs at the lower one (~122 fps), and the gap to the faster side is (157 − 122) ÷ 157 ≈ 22.6% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — no universal bottleneck percentage exists for a pair of parts.

That range justifies a 144 Hz monitor in this game.

Estimate — calculated from 22 measured results in this game, not a direct measurement. Confidence: LOW. The CPU figure is interpolated between Ryzen 7 5700X3D and Ryzen 7 5800X3D — the nearest measured CPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.

4K Estimate — not a measurement

Estimated: Balanced pairing

Estimated frame rate: ~76–123 fps (calculated range, not a measured one).

CPU Core i9 11900Kestimated ceiling ~76–168 fps
GPU RX 7900 XTdelivers ~95–123 fps in this game at 4K (measured)

On the estimated figures, the CPU ceiling and the GPU's delivered rate sit within 10.8% of each other — neither part wastes much of the other. The gap is calculated between the two figures above: (faster − slower) ÷ faster.

That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.

Estimate — calculated from 22 measured results in this game, not a direct measurement. Confidence: LOW. The CPU figure is interpolated between Ryzen 7 5700X3D and Ryzen 7 5800X3D — the nearest measured CPUs in this game. If reviewers publish a benchmark for the estimated part, a measured verdict replaces this estimate. How estimates work.

No CPU measured in this game fully clears this GPU - the strongest measured option:

The pairing figure these options are compared against is the estimate in the card above; every option listed is a measured part.

This pair in other games

Sources for Baldur's Gate 3

Full data: Baldur's Gate 3 benchmarks · how verdicts are computed.