America's Army: Proving Grounds official artwork Not yet measured

America's Army: Proving Grounds — system requirements & benchmark status

This game is in the catalog, but no published review benchmarks have been collected for it yet — so this page carries no frame-rate numbers, no verdicts and no estimates. Below are the publisher's own system requirements and what they say about the hardware the game targets. A game joins the calculator only when published review benchmarks cover both its CPU and GPU sides.

Developer: U.S. Army · Released: Aug 29, 2013 · Genres: Action, Free To Play
Game facts and system requirements are as published on Steam (checked 4 November 2026).

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System requirements — America's Army: Proving Grounds

As published by the publisher on Steam (checked 4 November 2026). Requirements are the publisher's target figures, not measurements — they describe the hardware the developer aims at, not the frame rate any part delivers.

ComponentMinimum (Steam)Recommended (Steam)
OS *Windows VistaMicrosoft Windows 7 or higher
Processor2.4+ GHz Quad Core CPU3.3+GHz Core i5 CPU
Memory4096 MB RAM8192 MB RAM
GraphicsDirect X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAMDirect X 9.0c compliant, Shader 3.0 enabled video card with 1GB RAM
DirectXVersion 9.0cVersion 9.0c
NetworkBroadband Internet connectionBroadband Internet connection
Storage10000 MB available space10000 MB available space
Sound CardDirect X 9.0c compliant sound cardDirect X 9.0c compliant sound card
Additional NotesRequires Internet Explorer 9 or later and the latest Windows Media PlayerRequires Internet Explorer 9 or later and the latest Windows Media Player

Benchmark status

Not yet measured. Bottleneck Verdict adds a game to the calculator when published review benchmarks cover both sides at the game's highest settings, native resolution, no upscaling — the same bar the measured games met. Until then this page claims no performance figures for America's Army: Proving Grounds.

Games that are measured today: browse the catalog — measured games are listed first, each with its measured CPU ceilings and GPU results by resolution, plus clearly labelled estimates for parts that were not measured.