Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the GPU's frame-rate ceiling in this game, combined. Settings: Max settings, no ray tracing, no upscaling. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090.
Strong GPU limit
Expected frame rate: 49–49 fps (measured range across sources).
The GPU side is lower by about 73.9%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 36–36 fps (measured range across sources).
The GPU side is lower by about 81.1%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 17–17 fps (measured range across sources).
The GPU side is lower by about 90.9%: the pair runs at the lower ceiling, and upgrading the other part alone would not raise it.
That range sits under a smooth 60 in this game at the tested preset — expect to trade settings for frame rate.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
No GPU measured in this game at 1440p fully clears this CPU - the strongest measured option:
Full data: Alan Wake 2 benchmarks · how verdicts are computed.