Every figure below is a measurement aggregated from published review charts — the CPU's frame-rate ceiling and the frame rate the GPU delivers in this game, combined. The CPU figure is the highest frame rate that CPU sustained in this game with a flagship GPU installed — past that frame rate, the CPU is the limit. Settings: Max settings, no ray tracing, no upscaling. CPU ceiling measured at 1080p, highest settings (TechPowerUp CPU suite), RTX 5090.
Mild GPU limit
Expected frame rate: 140–140 fps (measured range across sources).
The GPU side is lower by about 25.3% in this game at 1080p. The math, from the two measured figures above: the pair runs at the lower one (~140 fps), and the gap to the faster side is (188 − 140) ÷ 188 ≈ 25.3% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range justifies a 144 Hz monitor in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 104–104 fps (measured range across sources).
The GPU side is lower by about 44.4% in this game at 1440p. The math, from the two measured figures above: the pair runs at the lower one (~104 fps), and the gap to the faster side is (188 − 104) ÷ 188 ≈ 44.4% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
Strong GPU limit
Expected frame rate: 61–61 fps (measured range across sources).
The GPU side is lower by about 67.7% in this game at 4K. The math, from the two measured figures above: the pair runs at the lower one (~61 fps), and the gap to the faster side is (188 − 61) ÷ 188 ≈ 67.7% of the faster side's output. That percentage belongs to this game, this resolution and these settings only — the same two parts score differently in another game, which is why no universal bottleneck percentage exists for a pair of parts. Upgrading the faster part alone would not raise the frame rate.
That range suits a 60 Hz monitor; a high-refresh panel would be underused in this game.
Confidence: MEDIUM — based on 2 source measurements for these two parts.
No GPU measured in this game at 1440p fully clears this CPU - the strongest measured option:
Full data: Alan Wake 2 benchmarks · how verdicts are computed.